![]() , should help with mac users modifying files on their SD.įiles will now only be unshared if they are determined to be shared on discovery. This relies on two files, t and t.ĭark samus has already been accounted for, same with voice/audio one-slot mods. There are no more explicit exceptions, as ARCropolis does not unshare everything. This should decrease loading times all around the board. You can specify fields in config.json to remove files from ones that should be unshared. This is not thoroughly supported yet, so no explanation or documentation yet.ĬHANGED IN beta-0.3 Prevents files that are not config.json from trying to be parsed as json. Files that are missing from the data.arc will now be added to the file path table and the associated entries required.This will be an iterative implementation process. CHANGED IN beta-1 Files are now added to the file path table, allowing things like UI addition.Other files (animations, models, textures, etc.) are still added but not retrievable yet. CHANGED IN beta-1.1 Files are now based off of mario's c00 model before unsharing.This shouldn't cause any issues, it just gives us a baseline for where to point the game in terms of loading compressed file data. CHANGED IN beta-2 Files that aren't just UI are now retrievable by the game's search section.CHANGED IN beta-2.2 Set the default compressed size to 0x100 to avoid infinite loads with certain additions.įor example, adding fighter/cloud/motion/body/c00/swing.prc you'd have to add it to fighter/cloud/c00's DirInfo via the config.json Please make sure to add any fighter/stage related files to the right directory infos.CHANGED IN beta-2.3 Stream files no longer get added to the arc tables.CHANGED IN beta-2.4 Resolved a bug which prevented files from getting properly added to the search sections.CHANGED IN beta-2.5 Using the debug flag in the config will dump the ARCropolis filesystem to sd:/ultimate/arcropolis/filesystem_dump.txt on boot.CHANGED IN beta-2.6 Updated smash-arc to handle parsing Hash40 out of a string correctly so unknown paths can just use hash.Very large files that the game loads in chunks would cause ARCropolis to load it multiple times. ![]() This has been changed to only load the file once. This is most notable with UI elements, like the main menu's layout.arc. Nro files inside of prebuilt:/nro/release will now be added to a NRR and mounted, so if you replace the entirety of a fighter NRO it will be taken care of and loaded properly. ![]() A mod can have a plugin.nro which will be chainloaded by ARCropolis.ARCropolis no longer includes the update-server, and instead will download new versions directly from GitHub releases. If you have the auto-updates field disabled, this will not happen. If you have enable-beta-updates it will download GitHub pre-releases. #Star ruler 2 v 2.0.0 cheat table download #Star ruler 2 v 2.0.0 cheat table download.If you want to connect with other people interested in Star Ruler 2, check out the discord here. You can download the source code as well as get building instructions for Windows and Linux over on Github. The source code is released under the very liberal MIT license, while the data and assets are under the CC-BY-NC2 license. This repository contains the full source code needed to build Star Ruler 2, and all secondary scripts, data files and assets required to run it.īlind Mind Studios has been inactive for a few years now, so we decided to open-source the game as a whole and allow anyone interested in how its engine works to tinker with it. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.Īs the why they released the source code: Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. Star Ruler 2 is a massive scale 4X/RTS set in space. Blind Mind Studios, a now inactive game developer, have just released the source code and all assets (minus music) of their commercial game Star Ruler 2.
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